Which two traits can you infer about Mira in this excerpt from âGames at Twilightâ by Anita Desai?.
The children, too, felt released. They too began tumbling, shoving, pushing against each other, frantic to start. Start what? Start their business. The business of the childrenâs day which isâplay.
âLetâs play hide-and-seek.â
âWhoâll be It?â
âYou be It.â
âWhy should I? You beâââ
âYouâre the eldestâââ
âThat doesnât meanâââ
The shoves became harder. Some kicked out. The motherly Mira intervened. She pulled the boys roughly apart. There was a tearing sound of cloth, but it was lost in the heavy panting and angry grumbling, and no one paid attention to the small sleeve hanging loosely off a shoulder.
âMake a circle, make a circle!â she shouted, firmly pulling and pushing till a kind of vague circle was formed. âNow clap!â she roared, and, clapping, they all chanted in melancholy unison: âDip, dip, dipâmy blue shipâââ and every now and then one or the other saw he was safe by the way his hands fell at the crucial momentâpalm on palm, or back of hand on palmâand dropped out of the circle with a yell and a jump of relief and jubilation.
A) Mira is more mature than the other kids in the group.
B) Mira is acting like a leader for the group of children.
c) Mira is pushing around the other kids and hoping to win the game.
D) Mira is arrogant and haughty and tries to disrupt the kidsâ games.